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Indoorlands developers7/1/2023 It shows that you’ll be able to customize many different things and make a fun and original park in the process. Limited as the current build may be, we were quite entertained with Indoorlands. The game still has a long way to go, and we hope some graphical aspects get dressed up a bit more, but other than that, the rudimentary build is very fun. The very limited array of rides do look quite pretty, but also fairly basic. Even colored rooftops could do a lot here. This becomes apparent when looking at these buildings from the side, as you will not recognize what building you are looking at. Don’t get us wrong, the game looks quite cute, but the different shops tend to end up being a bit boring and uninspired. We also hope the graphical quality does get upped a bit by the time the game is finished. There is also not much management involved in the current build, as you basically can only increase or decrease the price of entry, and make sure that your park remains clean. We reckon (and hope) the full release will add a lot of new items to the equation, as for now, you’ll have to wait for long periods of time in order to actually unlock and/or do something. There’s only a very limited number of indoor rides, and the same can be said about the other buildings as well. There currently is no decoration to dress up your actual pathways, some mechanics feel a bit limited, and overall, there’s not that much content. As for now, the game is quite slow, and one of those ‘run in the background’ kind of experiences.Īfter you get the hang of juggling between rides, food stalls, and other basic necessities, you’ll notice that the current build is very limited. This means you’ll have to start off slowly, making sure you have the bare necessities to open your park, and then hopefully see your funds increase again. You’ll need to earn money to build rides, shops, and utilities, but you’ll also need to research these first. While no explanation is given, you’ll soon notice that certain aspects are straightforward. The game’s current build is basically one big sandbox for you to try out things. This map basically offers you an amusement part with one ride already active, making sure that there is already something to mess around with. Even though the first map is called the ‘Tutorial’, the game doesn’t really tell you how things work or what you have to do. We were more than happy to start our own indoor amusement park.Īs the game also states when you first start playing, it is in Early Access. We have to be honest, the preview is going to be rather short, as the current build is quite barebones, but it doesn’t take away from the good first impression the game gave us. The game has currently been released in Early Acces on Steam, and it shows a lot of promise. However, the small drawback is their interior has a predefined route - often forcing visitors to turn corners or zigzag, possibly missing out on major sites.When we saw the announcement of Indoorlands only mere days ago, we were quite stoked to see such an expansive experience being presented. They have a native attractively score, which will funnel guests towards better rides, shops, and restaurants. These are larger transition areas that range in space from 2x3 and upwards to 7x7, and can even be moved around after being constructed. The better options are Deco Halls and Hub Halls. This takes up the least amount of space, but are unattractive and will not entice guests to explore the rest of the theme park. The first Indoorlands option is to select a small 1x1 Build Path from the Path menu. To help avoid traffic issues, players will need to make sure there is at least one traversable path on all cardinal directions of an existing sector. This is further compounded by the fact that basic rollercoasters take up an 11x14 grid - almost an entire sector. Unlike other simulations like Cities: Skylines, characters cannot move between empty or barren spaces. As the game’s title of Indoorlands implies, all parts of the park must be indoors.
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